Metaphor: ReFantazio
Action
Adventure
RPG
Single-player
Steam Achievements
Full controller support
Steam Trading Cards
Steam Cloud
Family Sharing

After his assassination, the will of the late king decrees the next monarch to be elected by the people. Forge bonds and win over a kingdom divided in this award-winning fantasy RPG with turn-based and action combat, party customization with powerful Archetypes, and hours of exploration.

Developers: ATLUS
Publishers: SEGA
Release Date: Oct 10, 2024
Price (USD): $69.99
Current Players: 1.4k

Links:  Steam Store  SteamDB

Very Positive(94%)
engaging story
unique art style
immersive music
archetype system
strategic combat
time management
slow pacing
character development
grindy
dense dialogue
difficult final boss
dated graphics
repetitive dungeons
The game's captivating story, unique art, and immersive music create an appealing package, especially for fans of Atlus' previous titles. However, some found it overly grindy and criticized the final boss battle, which could be particularly challenging and require specific high-level strategies. The time management and calendar system received mixed feedback, with some seeing it as adding strategic depth, while others viewed it as restrictive. Overall, players highlighted the game's deep customization in the archetype system, its strategic dual combat, and the refreshing fantasy setting, despite its dated graphics and slow pacing at times.

Positive Points

  • Many players praised the game's captivating story, describing it as engaging and full of twists.
  • The art style, music, and voice acting received high praise, with many highlighting the game's unique visuals and immersive soundtrack.
  • The archetype system, which allows for deep customization and character growth, was well-received, offering strategic depth to gameplay.
  • Players appreciated the dual combat system combining real-time and turn-based gameplay, which kept battles fresh and strategic.
  • Negative Points

  • Some players felt the game was overly grindy, especially towards the end, leading to a loss of momentum in gameplay.
  • The dense dialogue and slow pacing were seen as a downside, particularly in the mid-game, making the game feel drawn out.
  • Critics pointed out the final boss battle as being particularly challenging due to spikes in difficulty and reliance on high-level strategies.
  • The game's visual quality, especially in terms of graphics and dungeon design, was criticized for feeling outdated and repetitive.
  • Mixed Points

  • The time management and calendar system drew mixed reactions, with some appreciating the strategy it brought, while others found it restrictive.
  • While the story was generally praised, some players felt the narrative was slow in parts and padded with unnecessary content.
  • Character development was seen as both a strength and a weakness, with some players loving the depth provided by social links, while others found the characters stereotypical or unmemorable.
  • Common Themes

  • Comparisons to Persona games were prevalent, with many noting both similarities and differences, particularly in tone and setting.
  • The game's fantasy setting was a major highlight, providing a refreshing departure from the typical urban environment of other Atlus games.
  • There was a general consensus that the game succeeded in delivering a meaningful message about hope and unity against societal issues.
  • Updated 8/29/2025, 12:01:02 AM UTC