Dungeonborne

Dungeonborne is a first-person PvPvE dungeon crawler blending extraction gameplay with iconic fantasy class design. In a world of sword and sorcery, delve into ominous dungeons, face terrifying monsters, and outwit adventurers for treasure. Find an extraction portal to survive and fight another day.

Current Players: 19
Developers: Mithril Interactive
Publishers: Mithril Interactive
Release Date: Jul 18, 2024
Price (USD): Free
Overall, the sentiment towards the game is predominantly positive, with players praising its fun and engaging gameplay, developer engagement, and the free-to-play model. Balance issues and a steep initial learning curve are noted criticisms, but many players seem hopeful due to the developers' active communication and track record of addressing feedback. Continual updates and responsiveness to community feedback will likely be key in maintaining and growing the player base.

Positive Points

  • The game is consistently described as fun and engaging, with a rewarding combat system.
  • It offers a free-to-play model, praised for its accessibility and fairness.
  • Many players appreciate the active and transparent communication from the developers, highlighting their responsiveness to community feedback.
  • Comparisons to 'Dark and Darker' often favor this game for its unique class system, speed, and less clunky gameplay.
  • Quality of life features and friendly mechanics are mentioned positively, indicating that the game is accessible to new players.
  • Visuals and graphics are commended for contributing to a more immersive gaming experience.
  • Negative Points

  • Several reviews mention balance issues, particularly with certain classes being too powerful (e.g., swordmaster) or others lacking viability (e.g., druid class before updates).
  • The player market's design is criticized for its impact on the gameplay experience, with item affixes rerolling upon purchase being a particular point of contention.
  • Lack of hand-holding and a challenging initial experience (including a criticized tutorial) can deter new players.
  • Technical issues such as resolution changes in fullscreen mode and lack of controller support frustrate some users.
  • Mixed Points

  • The game's difficulty and the 'punishment' for dying (losing everything) are divisive, with some players enjoying the challenge and others finding it tedious.
  • While the game has seen significant improvements and responsiveness to feedback, some players are still concerned about balance and the direction of future updates.
  • Common Themes

  • Free-to-play model and developer interaction are prominent positive themes.
  • Class balance and the learning curve present mixed reactions.
  • Comparisons to 'Dark and Darker' frequently highlight perceived improvements or differences in gameplay style.
  • The potential for future updates and the game's direction is a common discussion point, indicating an engaged and hopeful player base.
  • Updated 7/29/2024, 7:01:56 PM UTC