Nine Sols

Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.

Current Players: 1486
Developers: RedCandleGames
Publishers: RedCandleGames
Release Date: May 28, 2024
Price (USD): $26.99
Overall, the sentiment toward the game is overwhelmingly positive, with players praising its art, story, and unique combat system that draws favorable comparisons to Sekiro and Hollow Knight. While the difficulty and reliance on precise mechanics like parrying divide opinions, they are also aspects some players specifically highlight as positives, indicating they add to the game's allure. Technical issues do arise but seem infrequent and not significantly detrimental to the overall reception, which remains enthusiastic. The game's rich cultural references, engaging gameplay, and deep story make it a standout title that is both challenging and rewarding.

Positive Points

  • Compelling, beautiful hand-drawn art style.
  • Music and sound design are of high quality and very immersive.
  • Gameplay praised for its combat system, specifically parrying, reminiscent of Sekiro.
  • Story receives positive remarks for depth and focus on Asian culture and mythos.
  • Mechanics and exploration are compared to Hollow Knight, with many finding the blend engaging.
  • Controls and combat described as smooth and satisfying.
  • Character development and interaction are noted as engaging.
  • The game's challenge is appreciated, providing a good balance between difficulty and fairness.
  • Negative Points

  • Some find the game difficult, with a few reviews noting a steep learning curve.
  • Translation issues are mentioned, potentially detracting from immersion.
  • A few technical issues are reported, including bugs and crashes, especially when changing graphic settings.
  • The death mechanic is criticized for being too punishing, particularly concerning the loss of currency upon death.
  • Loading times between rooms and unskippable story sequences are noted as drawbacks by some players.
  • Mixed Points

  • The parry system, while generally praised, is seen as frustratingly difficult to master by some.
  • Interest in the story is mixed, with some finding it engaging and others considering it too intrusive on gameplay.
  • Differences in combat preferences, with some players enjoying the challenge while others find it too reliant on precise mechanics.
  • Common Themes

  • Comparison to Sekiro and Hollow Knight, both in terms of combat mechanics and game design.
  • Appreciation for the game's art style and music.
  • Varied responses to the game difficulty and mechanics, with a focus on parrying.
  • Technical issues and bugs that affect the gaming experience for some.
  • Updated 5/30/2024, 3:40:31 AM UTC